![]() Point and line geometries that may exist in a 3D file are not maintained in the output multipatch feature class, as multipatches do not support them. If point features that define the position of each model's centroid in real-world coordinates are available, consider using the points as inputs for the tool to georeference the models. If the 3D models are oriented properly for a given coordinate system and only need to be shifted to the correct position, consider customizing the Coordinate System properties to produce the necessary shift.If the 3D models need to be rotated and shifted, consider performing spatial adjustment techniques to position the features properly.Such features can be georeferenced to real-world coordinates using one of the following methods: ![]() Many 3D models are generated using local coordinate systems that center the XYZ axis on 0, 0, 0. GeoVRML is the only format that has a defined coordinate system. If the top side of the resulting multipatch features are oriented sideways, try adjusting the orientation by using this tool again with the Y Is Up parameter enabled. Shapefiles do not support the retention of textures. I’ve previously mentioned HitFilm on the blog in my post on 5 Free Compositing Apps for Film Editors. Preserve the texture of 3D models by storing the output multipatch in a geodatabase. HitFilm 4 Pro is the latest release of the compositing/editing software from the UK based software company, HitFilm, and I point that out because it’s always nice to get to write about home grown talent.
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